Is It Still Fun as a Zombie? A First Look at Disbond

Indie Spotlight · First Look / DISBOND

Is it still fun
as a zombie?

Disbond brings back memories of CS zombie mods.
This story began with the first game pitch a developer sent to Game Sunakku.

Words · Game Sunakku | Conversation · Nea and Kirari
  · Before we play
A view of a Disbond map with snow-covered houses and streets
Disbond game image · ⓒ Bozz Studio · Provided by the developer
Developer · Publisher
Bozz Studio
Genre
Multiplayer zombie FPS
Platform
PC · Steam
Current status
Coming soon · Free demo available
From the editor: our first game pitch

For the first time, a developer emailed Game Sunakku asking us to cover a game. His name is Galin, and he introduced himself as the solo developer of the multiplayer zombie FPS Disbond.

I used to enjoy CS zombie mods, so the mention of an infection mode caught my attention right away. Then another part of the email stood out: he wanted playing as a zombie to be fun, too.

Galin named Unreal Tournament, Doom, Quake and Counter-Strike 1.6 as the games he grew up playing. He also said he wanted to put fun ahead of realism. That gave me some idea of what he was aiming for. Now I want to find out how those ideas feel in play.

A Disbond screenshot showing zombies leaping into a room barricaded with crates while a human aims a sniper rifle
A zombie leaps over the wooden crates. Humans need to keep their distance; zombies need to close the gap. ⓒ Bozz Studio · Provided by the developer

Get infected, and you become the one chasing

Disbond is an infection game where players face off against one another. Everyone starts as a human, but after 20 seconds, one player turns into a zombie. Anyone who gets bitten turns next.

As a human, you look for a way to survive. Once infected, you chase the humans who remain. Someone you were holding out alongside a moment ago can suddenly be on the other side.

There are four human classes and four zombie classes. Humans use explosives and obstacles, while zombies have abilities such as faster movement and powerful jumps. I’m curious how much choice you’ll have after getting infected.

A first-person view of a zombie’s two claws and a village lit up at night
This is the zombie’s perspective. Now you’re chasing the people you were just trying to survive alongside. ⓒ Bozz Studio · Provided by the developer

Hold your ground, or run for the finish

There are two main modes. In one, you hold a position. In the other, you move toward a destination.

SURVIVAL

We have to hold out here

Humans build barricades and keep the zombies back. The goal is to survive until time runs out.

ESCAPE

We have to make it over there

Push through obstacles and zombies toward an objective at the far end of the map. There are places along the way where you’ll need to hold out together, too.

The supplied footage shows players placing props to block passages and moving between high vantage points. Near the end of The Final Stand video, an objective tells the survivors to hold out until a helicopter arrives. I’d like to try both modes and see how defending a doorway compares with finding a route while being chased.

I also want to see whether a spot that looks safe as a human is still hard to reach as a zombie, and how much the game depends on individual shooting versus blocking a route together. It brings back memories of the mods I used to enjoy, but I hope Disbond will give me some new moments to remember, too.

Disbond’s official trailer, released by the developer.
A Disbond map with buildings and roads floating in a space-like setting
A road stretches into open space among floating buildings.
ⓒ Bozz Studio · Provided by the developer
A Disbond map with stone walls and wooden walkways against a mountain backdrop
Stone walls and walkways connecting high places.
ⓒ Bozz Studio · Provided by the developer

The supplied map images have very different moods. There’s a snow-covered neighborhood, followed by a place where buildings and roads float in midair. These scenes bring to mind Galin’s wish to put fun ahead of realism.

Watch the developer’s gameplay footage, too · 5 min 39 sec
The Final Stand · Gameplay footage provided by the developer

What I want to find out when I play

“As a human and after turning into a zombie,
will I want to play another round?”

That’s what I’m most curious about. I’ll need time on both sides, shooting and chasing, to find out.

  1. 01Whether getting infected gives me new things I want to do, and what makes the human and zombie abilities enjoyable.
  2. 02How a round spent defending barricades feels compared with an escape round, and what feels familiar or different from the CS zombie mods I remember.
  3. 03How easy it is to find a match and play with others when connecting from Korea. I’ll talk about that alongside the actual connection conditions.

More people are making games

It feels as though more people are going beyond playing games to making and developing their own. Some are projects one person has worked on for a long time; others bring together the tastes of a small team. Galin’s email made me want to get to know more of these games, one at a time.

There are more games to discover at Steam Next Fest, too. GameDiscoverCo counted 2,645 demos at the June 2025 event and 4,382 at the June 2026 event, an increase of about 66%. Those are separate figures from this October’s event, but that’s enough games to make choosing what to try a task of its own.

I’d like to pick a game that catches my attention and spend some time with it: hear what its creator found fun enough to build a game around, then share what it was like to play. Disbond looks set to be our first meeting in that series.

We’re getting ready to share our own games, too

At Game Sunakku, we’re also refining web games featuring the Snackgirls characters and getting ready to show them to you. So this email also made me more curious about how it feels to put your own game in front of other people.

We’ll introduce our games here when they’re ready. In the meantime, we plan to play games by other developers and share the ones that stay with us.

For this first look, I’ve explored Disbond through Galin’s email, images and official footage. I’ll come back after playing to talk about the difference between holding out as a human and chasing as a zombie, and how it feels to someone who used to enjoy CS zombie mods.

Disbond’s free demo is available on Steam. This Steam Next Fest runs until October 27 at 2:00 a.m. KST. If you’ve already tried it, I’d be interested to hear which side you enjoyed playing more.

This introduction was written before playing, using the developer’s email and publicly available materials. We’ll share our impressions after trying the game. The images and gameplay footage were provided by the developer.

GAME SUNAKKU ORIGINALIndie Spotlight · DISBOND

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